77 lines
2.0 KiB
XML
77 lines
2.0 KiB
XML
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<common_patterns>
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# LX Designer Common Patterns
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## Pattern: Learning Path
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**Description:** Structured sequence of learning activities with clear progression.
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**Structure:**
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1. Entry assessment or placement
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2. Core learning modules in sequence
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3. Checkpoints for progress verification
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4. Branching based on performance
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5. Exit assessment or demonstration
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**When to Use:** Structured courses, certification programs.
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---
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## Pattern: Badge and Achievement System
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**Description:** Gamification system recognizing learner accomplishments.
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**Structure:**
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1. Define achievement categories (completion, mastery, participation)
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2. Create badge hierarchy (bronze, silver, gold)
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3. Set clear criteria for each badge
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4. Design visual badge system
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5. Include social sharing where appropriate
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**When to Use:** Motivation, recognition of achievement, engagement.
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---
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## Pattern: Spaced Repetition Schedule
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**Description:** Review schedule optimized for long-term retention.
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**Structure:**
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1. Initial learning event
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2. First review: 1 day later
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3. Second review: 3 days later
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4. Third review: 1 week later
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5. Fourth review: 2 weeks later
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6. Adjust intervals based on performance
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**When to Use:** Vocabulary, facts, procedures requiring long-term retention.
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---
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## Pattern: Progress Dashboard
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**Description:** Visual display of learner progress and achievements.
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**Structure:**
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1. Overall progress indicator
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2. Module-by-module status
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3. Assessment scores and trends
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4. Time spent and engagement metrics
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5. Recommendations for next steps
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**When to Use:** Self-paced courses, long-term programs.
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---
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## Pattern: Choice-Based Learning
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**Description:** Learners choose their path through content.
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**Structure:**
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1. Present learning objectives
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2. Offer multiple paths to achieve them
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3. Allow learners to select preferred path
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4. Track choices and outcomes
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5. Provide recommendations based on choices
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**When to Use:** Experienced learners, diverse backgrounds, self-directed learning.
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</common_patterns>
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