70 lines
2.0 KiB
XML
70 lines
2.0 KiB
XML
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<common_patterns>
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# Curriculum Designer Common Patterns
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## Pattern: Backward Design
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**Description:** Start with desired outcomes, then determine acceptable evidence, then plan learning experiences.
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**Steps:**
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1. Identify desired results (learning objectives)
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2. Determine acceptable evidence (assessments)
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3. Plan learning experiences (instructional activities)
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**When to Use:** When designing new courses or revising existing ones.
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---
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## Pattern: Spiral Curriculum
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**Description:** Revisit key concepts at increasing levels of complexity throughout the course.
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**Steps:**
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1. Identify core concepts to spiral
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2. Define initial introduction at basic level
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3. Plan subsequent encounters with added complexity
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4. Include synthesis and integration activities
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**When to Use:** For complex topics that require deep understanding over time.
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---
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## Pattern: Competency-Based Progression
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**Description:** Structure curriculum around demonstrated competencies rather than time-based progression.
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**Steps:**
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1. Define competencies with clear performance criteria
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2. Create competency map with dependencies
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3. Design assessment checkpoints for each competency
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4. Allow flexible pacing within competency framework
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**When to Use:** When learner readiness varies significantly.
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---
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## Pattern: Interdisciplinary Integration
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**Description:** Connect learning objectives across subject areas for authentic learning.
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**Steps:**
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1. Identify natural connections between subjects
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2. Map objectives from each subject area
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3. Design integrated learning activities
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4. Ensure each subject's standards are met
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**When to Use:** For project-based or thematic curriculum approaches.
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---
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## Pattern: Modular Microlearning
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**Description:** Break curriculum into small, self-contained learning modules.
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**Steps:**
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1. Identify discrete learning units
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2. Design each module to be 5-15 minutes
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3. Include clear objectives and assessments per module
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4. Allow flexible sequencing where appropriate
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**When to Use:** For online or blended learning environments.
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</common_patterns>
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