43 lines
1.3 KiB
XML
43 lines
1.3 KiB
XML
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<best_practices>
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# LX Designer Best Practices
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## Journey Mapping
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- Start with learner goals and motivations
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- Identify key milestones and checkpoints
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- Map emotional journey alongside cognitive journey
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- Include opportunities for reflection at key points
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- Design for both linear and non-linear progression
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## Gamification
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- Align game elements to learning objectives, not just engagement
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- Use intrinsic motivation over extrinsic rewards
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- Provide meaningful choices with visible consequences
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- Balance challenge and skill (flow state)
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- Avoid over-gamification that distracts from learning
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## Microlearning
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- Keep units focused on single learning objective
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- Design for 5-15 minute completion time
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- Include clear entry and exit points
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- Provide context between micro-units
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- Use spaced repetition for retention
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## UI/UX Design
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- Prioritize clarity over decoration
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- Use consistent navigation patterns
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- Provide clear progress indicators
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- Design for mobile-first where appropriate
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- Include accessibility from the start, not as an afterthought
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## Engagement
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- Use variety to maintain attention
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- Include social elements where possible
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- Provide timely, specific feedback
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- Create opportunities for learner agency
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- Design for completion (reduce drop-off)
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</best_practices>
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