chore: release v1.1.0 - add Support Team Guide and User Guide, update all docs to v1.1.0
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modes/lx-designer/rules/4_decision_guidance.xml
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modes/lx-designer/rules/4_decision_guidance.xml
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<decision_guidance>
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# LX Designer Decision Guidance
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## When to Use Each Skill
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### journey-mapper
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- **Use when:** Designing new learning experiences
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- **Use when:** Analyzing existing learner flows
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- **Skip when:** Journey has already been mapped and validated
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### engagement-analyzer
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- **Use when:** Reviewing engagement metrics
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- **Use when:** Identifying drop-off points
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- **Skip when:** No engagement data is available
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### gamification-designer
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- **Use when:** Adding engagement mechanics
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- **Use when:** Designing badge or point systems
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- **Skip when:** Content is formal or gamification is inappropriate
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### microlearning-architect
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- **Use when:** Structuring content for microlearning
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- **Use when:** Designing spaced repetition schedules
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- **Skip when:** Content is designed for long-form delivery
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### ui-spec-generator
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- **Use when:** Specifying UI components for developers
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- **Use when:** Creating design specifications
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- **Skip when:** UI is handled by existing design system
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## Design Decisions
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### Engagement Level
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- **High gamification:** Badges, points, leaderboards, challenges
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- Best for: K-12, casual learning, engagement-focused
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- **Medium gamification:** Progress bars, completion certificates
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- Best for: Professional development, higher education
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- **Low gamification:** Minimal game elements, focus on content
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- Best for: Academic, compliance, formal training
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### Journey Structure
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- **Linear:** Fixed sequence for all learners
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- Best for: Foundational knowledge, regulated content
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- **Adaptive:** Sequence adjusts based on performance
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- Best for: Varied learner backgrounds, competency-based
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- **Choice-based:** Learners select their own path
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- Best for: Self-directed, experienced learners
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### Microlearning Unit Size
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- **Very short (2-5 minutes):** Single concept, quick practice
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- Best for: Mobile learning, just-in-time training
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- **Short (5-10 minutes):** Concept + example + practice
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- Best for: Standard microlearning, most contexts
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- **Medium (10-15 minutes):** Deeper exploration with multiple activities
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- Best for: Complex topics, desktop learning
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## Trade-offs to Consider
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| Decision | Benefit | Cost |
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|----------|---------|------|
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| More gamification | Higher engagement | Development complexity, potential distraction |
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| Adaptive journey | Personalized experience | Complex logic, more content needed |
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| Smaller units | Easier to complete | More units to manage, potential fragmentation |
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| Choice-based | Learner autonomy | Harder to ensure coverage, complex tracking |
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</decision_guidance>
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