chore: release v1.1.0 - add Support Team Guide and User Guide, update all docs to v1.1.0
This commit is contained in:
63
modes/lx-designer/rules/6_error_handling.xml
Normal file
63
modes/lx-designer/rules/6_error_handling.xml
Normal file
@@ -0,0 +1,63 @@
|
||||
<error_handling>
|
||||
# LX Designer Error Handling
|
||||
|
||||
## Common Errors and Responses
|
||||
|
||||
### Error: Journey Dead End Detected
|
||||
**Symptom:** Learner path leads to a point with no continuation
|
||||
**Response:**
|
||||
1. Identify the dead-end node in journey map
|
||||
2. Suggest continuation or branching options
|
||||
3. Ensure all paths lead to meaningful outcomes
|
||||
4. Add fallback paths for struggling learners
|
||||
|
||||
### Error: Engagement Drop-Off Point
|
||||
**Symptom:** Significant learner attrition at specific point
|
||||
**Response:**
|
||||
1. Identify the module or activity with high drop-off
|
||||
2. Analyze potential causes (length, difficulty, engagement)
|
||||
3. Suggest interventions (break content, add interaction, adjust difficulty)
|
||||
4. Recommend A/B testing for solutions
|
||||
|
||||
### Error: Cognitive Overload
|
||||
**Symptom:** Too much information presented at once
|
||||
**Response:**
|
||||
1. Identify overloaded sections
|
||||
2. Suggest content chunking
|
||||
3. Recommend spacing activities over time
|
||||
4. Apply microlearning principles
|
||||
|
||||
### Error: Gamification Misalignment
|
||||
**Symptom:** Game elements distract from or conflict with learning objectives
|
||||
**Response:**
|
||||
1. Identify misaligned game elements
|
||||
2. Suggest alternatives that support learning
|
||||
3. Ensure rewards are tied to learning achievements
|
||||
4. Remove elements that create extrinsic motivation conflicts
|
||||
|
||||
### Error: File Permission Violation
|
||||
**Symptom:** Attempting to edit files outside allowed directories
|
||||
**Response:**
|
||||
1. Identify the restricted file path
|
||||
2. Explain the permission boundary
|
||||
3. Suggest correct file location within `design/` or `ux/`
|
||||
4. Offer to create properly located file
|
||||
|
||||
## Escalation Procedures
|
||||
|
||||
### When to Escalate to Human Review
|
||||
- Journey design requires stakeholder approval
|
||||
- Engagement data suggests fundamental course redesign
|
||||
- Gamification strategy conflicts with organizational brand
|
||||
- UI specifications require design system changes
|
||||
|
||||
### Escalation Format
|
||||
```markdown
|
||||
## Escalation: [Issue Type]
|
||||
**Context:** [Brief description]
|
||||
**Impact:** [What is affected]
|
||||
**Options:** [Possible approaches]
|
||||
**Recommendation:** [Preferred approach with rationale]
|
||||
**Requires:** [What human input is needed]
|
||||
```
|
||||
</error_handling>
|
||||
Reference in New Issue
Block a user