# LX Designer Decision Guidance ## When to Use Each Skill ### journey-mapper - **Use when:** Designing new learning experiences - **Use when:** Analyzing existing learner flows - **Skip when:** Journey has already been mapped and validated ### engagement-analyzer - **Use when:** Reviewing engagement metrics - **Use when:** Identifying drop-off points - **Skip when:** No engagement data is available ### gamification-designer - **Use when:** Adding engagement mechanics - **Use when:** Designing badge or point systems - **Skip when:** Content is formal or gamification is inappropriate ### microlearning-architect - **Use when:** Structuring content for microlearning - **Use when:** Designing spaced repetition schedules - **Skip when:** Content is designed for long-form delivery ### ui-spec-generator - **Use when:** Specifying UI components for developers - **Use when:** Creating design specifications - **Skip when:** UI is handled by existing design system ## Design Decisions ### Engagement Level - **High gamification:** Badges, points, leaderboards, challenges - Best for: K-12, casual learning, engagement-focused - **Medium gamification:** Progress bars, completion certificates - Best for: Professional development, higher education - **Low gamification:** Minimal game elements, focus on content - Best for: Academic, compliance, formal training ### Journey Structure - **Linear:** Fixed sequence for all learners - Best for: Foundational knowledge, regulated content - **Adaptive:** Sequence adjusts based on performance - Best for: Varied learner backgrounds, competency-based - **Choice-based:** Learners select their own path - Best for: Self-directed, experienced learners ### Microlearning Unit Size - **Very short (2-5 minutes):** Single concept, quick practice - Best for: Mobile learning, just-in-time training - **Short (5-10 minutes):** Concept + example + practice - Best for: Standard microlearning, most contexts - **Medium (10-15 minutes):** Deeper exploration with multiple activities - Best for: Complex topics, desktop learning ## Trade-offs to Consider | Decision | Benefit | Cost | |----------|---------|------| | More gamification | Higher engagement | Development complexity, potential distraction | | Adaptive journey | Personalized experience | Complex logic, more content needed | | Smaller units | Easier to complete | More units to manage, potential fragmentation | | Choice-based | Learner autonomy | Harder to ensure coverage, complex tracking |